SHE WOLVES
Music & Sound Design for video game Commissioned by : Eric Giraudet de Boudemange
GAME CREDITS
Game design // Tom Avatars
Illustrator // Caroline Andrieu
Music // Natalia Domínguez Rangel
Cast // Leslie Auguste, Florian Spitzer, Anne Lemoine , Julia Geerlings de Boudemange
English Translation // Matthieu Ortalda
With the support of Amsterdams Fonds voor de Kunst
In collaborations with Centre D'art Les Capucins
SHE WOLVES @ PUNT WG AMSTERDAM
Opening: 5 July 2019, 18-21h with a performance in collaboration with Natalia Domínguez Rangel & Daniel Vorthuys at 19.30h
Visiting hours: Saturday and Sunday, 14h-18h or by appointment.
The central piece of She-Wolves is an experimental video game composed by field work material collected in the Alps (during
workshops, interviews, and walks) with personal narrative content inspired by mainstream pop culture. It tells the sensual story of women werewolves in the Alps de Haute-Provence, where the wolf re-appeared 20 years ago, a hundred years after its extinction in France.
She-Wolves capsizes the gender paradigm of the powerful fertilizing force in nature and gives the bestial hairy power to women. It opens the door for an open narrative experiment taking its sources in ecological matters, feminism, folklore and pop culture.